Tag Archives: History

How to Leverage AR to Boost Sales and Enhance the Retail Experience

The global market for VR and AR in retail will reach $1.6 billion by 2025 according to research conducted by Goldman Sachs. Even after years of growing popularity, effectively employed Augmented Reality experiences feel to the end-user about as explicitly futuristic as any experience created by popular technology.

We have covered the many applications for AR as an indoor positioning mechanism on the Mystic MediaTM blog, but when it comes to retail, applications for AR are providing real revenue boosts and increased conversion rates.

Augmented Reality (AR) History

Ivan Sutherland 1

While working as an associate professor at Harvard University, computer scientist Ivan Sutherland, aka the “Father of Computer Graphics”, created an AR head-mounted display system which constituted the first AR technology in 1968. In the proceeding decades, AR visual displays gained traction in universities, companies, and national agencies as a way to superimpose vital information on physical environments, showing great promise for applications for aviation, military, and industrial purposes.

Fast forward to 2016, the sensational launch of Pokemon GO changed the game for AR. Within one month, Pokemon GO reached 45 million users, showing there is mainstream demand for original and compelling AR experiences.

Cross-Promotions

Several big brands took advantage of Pokemon GO’s success through cross-promotions. McDonald’s paid for Niantic to turn 3,000 Japan locations into gyms and PokeStops, a partnership that has recently ended. Starbucks took advantage of Pokemon GO’s success as well by enabling certain locations to function as PokeStops and gyms, and offering a special Pokemon GO Frappucino.

One of the ways retailers can enter into the AR game without investing heavily in technology is to cross-promote with an existing application.

In 2018, Walmart launched a partnership with Jurassic World’s AR game: Jurassic World Alive. The game is similar to Pokemon GO, using a newly accessible Google Maps API to let players search for virtual dinosaurs and items on a map, as well as battle other players. Players can enter select Walmart locations to access exclusive items.

Digital-Physical Hybrid Experiences

The visual augmentation produced by AR transforms physical spaces by leveraging the power of computer-generated graphics, an aesthetic punch-up proven to increase foot traffic. While some retailers are capitalizing on these hybrid experiences through cross-promotions, others are creating their own hybrid experiential marketing events.

Foot Locker developed an AR app that used geolocation to create a scavenger hunt in Los Angeles, leading customers to the location where they could purchase a pair of LeBron 16 King Court Purple shoes. Within two hours of launching the app, the shoes sold out.

AR also has proven potential to help stores create hybrid experiences through indoor navigation. Users can access an augmented view of the store through their phones, which makes in-store navigation easy. Users scan visual markers, recognized by Apple’s ARKitGoogle’s ARCore, and other AR SDKs, to establish their position, and AR indoor navigation applications can offer specific directions to their desired product.

Help Consumers Make Informed Choices

Ikea Place Screenshots

AR is commonly employed to enrich consumers’ understanding of potential purchases and prompt them to buy. For example, the “IKEA Place” app allows shoppers to see IKEA products in a superimposed graphics environment. IKEA boasts the app gives shoppers 98% accuracy in buying decisions.

Converse employs a similar application, the “Converse Sampler App”, which enables users to view what a shoe will look like on their feet through their device’s camera. The application increases customer confidence, helping them make the decision to purchase.

Treasury Wines Estates enhances the consumer experience with “Living Wine Labels”: AR labels that bring the history of the vineyard to life and provide users with supplementary information, including the history of the vineyard the wine came from and tasting notes.

Conclusion

AR enables striking visuals that captivate customers. As a burgeoning tool, AR enables companies to get creative and build innovative experiences that capture their customers’ imagination. Retailers who leverage AR will seize an advantage both in the short term and in the long term as the technology continues to grow and evolve.

The Business of Emojis: How Top Companies Monetize Emoji Apps

They say a picture is worth a thousand words.

Emojis have become a staple of text communication in the 21st century. According to Digiday, over 6 billion emoji messages are sent per day. iMessage, Facebook Messenger, GChat, Snapchat & more have all integrated unique emojis into their platforms. Where there is popularity, there is money to be made.

An Emoji is defined as a small digital image or icon used to express an idea, emotion, etc., in electronic communication. Emojis evolved from emoticons, which are pictorial representations of a facial expression using ONLY punctuation marks, numbers and letters. The first intentional use of an emoticon has multiple origins depending on your source. In 1857, historians documented the use of the number 73 to express love and kisses in Morse code. Some credit a New York Times article covering an Abraham Lincoln speech in 1862 with introducing the phenomenon. The first documented use of “:-)” and “:-(”  overtly to express emotion was in 1982 at Carnegie Mellon.

As online chat became popular, so did the use of emoticons. In an era of computer-mediated communication, emoticons help communicate nonverbal cues in digital threads. From emoticons, emojis emerged, eschewing the punctuation and using images to directly convey emotion. The first emoji was created in 1998 or 1999 in Japan by Shigetaka Kurita. Emoji was first integrated with iMessage in iOS 5. Snapchat recently bought BitMoji for $100 million. Messaging apps like Facebook Messenger and G-Chat are all following WeChat’s lead in creating their own visual keyboards. iOS 10’s iMessage App Store pushes stickers, opening up a new visual possibilities for app developers and advertising.

With big money on the line, here’s how top companies are monetizing their emojis:

DOWNLOAD FEE: Some emoji companies sell their apps with a download fee. For a flat rate of $1.99, the user receives access to all emojis. Most users will find it hard to justify paying for an emoji app unless they have a pre-existing relationship with the brand, thus this technique is best for major brands like Kimoji, Amber Rose’s MuvaMoji, the newly released Mike Tyson emojis, etc.

EMOJI PACKS/PREMIUM CONTENT: A more popular monetization method than a download fee is the individual pricing of emoji packs and premium content. Both paid and freemium apps can enact this monetization method. A company may offer one emoji keyboard for free with download of the app, then offer premium content, potentially sponsored by another brand, for a fee. Emoji> is among the top purveyors of this strategy.

BRANDED CONTENT: Perhaps the most effective monetization method for emojis is branded emojis and stickers. Fortune recently profiled a start-up named Swyft that generates revenue creating branded emojis & sticker packs. A sticker pack they created for Gwen Stefani’s album Spark the Fire was downloaded almost a million times and resulted in 41 million impressions in 10 days.

App developers looking to push their own emoji packs can generate revenue with branded partnerships after establishing popularity. BitMoji built up an audience over time with a seemingly endless keyboard of expressions. Upon attaining popularity, BitMoji was able to acquire tons of sponsored sticker packs to generate revenue. BitMoji’s success led to Snapchat’s decision acquire BitMoji and integrate an established brand rather than create their own unique emojis.

RETENTION: In order to build an audience and monetize, emoji keyboards must retain their users. Ads aren’t a popular monetization method for emojis since users like their digital conversations ad-free. Animated Emoji Pro integrated games into their app in order to increase user retention and ascend in ASO rankings. Users get lost BitMoji’s vast selection of icons, increasing usage time.

LOCALIZATION: Localization is another major way of enhancing retention on an emoji keyboard. A study by SwiftKey found radically different patterns of emoji usage depending on geographic location. Creatively utilizing geolocation services to localize the user experience for an emoji keyboard can be a vital tool in building and retaining a national or even global audience.

Succeeding with an emoji app requires innovative thinking, attention-to-detail, marketing & careful consideration of audience. Like TV, print, & web messaging, well-crafted emojis require good creative, and meaningful visuals that convey emotion. With 45 billion messages sent per day in the US alone, there is great potential for a well-crafted emoji app to become profitable business with the right combination of concept, execution, and an experienced app developer.