Tag Archives: Metal

Mobile Game Developers Rejoice: Apple Increases App Store Size Limit to 4 GB

Apple recently announced they would increase the size limit of mobile app packages on the Apple App Store from 2 GB to 4 GB.

They experimented first by releasing Disney Infinity: Toy Box 2.0 for free in late January. Disney Infinity Toy Box 2.0 is a gaming app developed using Metal. The app is similar to Minecraft in the way it allows players to create their own world using pre-made characters. It weighs in at a massive 3.8 GB when downloaded from the App Store. The additional space is utilized in the expansion of their cast of characters. Disney Infinity Toy Box 2.0 features not only Disney characters, but many superheroes from the Marvel universe, Guardians of the Galaxy, and The Incredibles.

Check out this awesome iOS preview of the game:

https://www.youtube.com/watch?v=sm7iF5l-ZcA

Although the app is available for free on iTunes, in-app purchases start at $0.99 and reach as high as $59.99. Only three characters are available for free. These free characters rotate, giving users a taste of what they are missing, as well as reason to keep checking the app. The rest of the characters can be purchased in stores like Best Buy, Walmart, etc. It is sure to be a profitable endeavor given the pre-existing fan-bases of the many characters in the mobile game.

The Apple App Store’s increased app size limit will most certainly bring about an influx of large-scale apps like the Disney Infinity Toy Box, although one thing hasn’t changed: apps which are being downloaded by a cellular network still have a 100 MB size limit. Apps above 100 MB must be downloaded using a Wi-Fi network.

While there are obvious advantages to giving users the ability to download an app wherever they have cellular service, large-scale apps are often less dependent on impulse downloads. Many developers will no doubt be excited to put the new limit to work via higher quality graphics and longer games.

The move seems consistent with Apple’s strategy of making the development process easier for app developers. Last year, Apple released Swift (for information on Swift, check out our previous post: Swift Execution: Apple’s New Programming Language Shakes Up Tech Community) and  Metal, a low-level, low-overhead graphics API which we wrote about when it debuted with iOS 8 in our post Bite the Apple: Maximize iOS 8 to Vanquish Your Competition. Both releases, along with the increased app size limit, seem to be power moves dedicated to drawing more developers to the iOS platform.

As we detailed in App Store Optimization Part 5: Key Differences Between Apple Vs. Google Play App Stores, the main difference between the Apple App Store and Google Play is Apple’s emphasis on curation. Although good ASO processes for the Apple App Store are shrouded in secrecy, it’s known that Apple focuses on promoting discovery through curation. Apple requires all apps to be approved by their team of curators before allowing them to be displayed in the App Store. Increasing the app size limit gives developers the freedom to create more intricate, high-production value games for the Apple App Store curators to promote.

If there’s one broad conclusion to be drawn from the move, it’s that mobile gaming is evolving, and Apple wants to spearhead the movement.

Mystic Media is an iOS and Android app development, web design, and strategic marketing firm based in Salt Lake City, Utah. Contact us today by clicking here or by phone at 801.994.6815

Tilting the Playing Field: iPhone 6 Technology Expands Possibilities for iOS App Developers

The release of a new iPhone is always a major event. Apple is the most innovative and well-respected tech company in the world. This year, they’ve  already  released the iOS 8 (review our recent post Bite the Apple: Maximize iOS 8 to Vanquish Your Competition). Now, they’ve taken things a step further by unveiling not one, but two models for the latest iPhone: the iPhone 6 and iPhone 6 Plus. The day Apple made the iPhone 6 and 6 Plus available, they were backordered for a month. Sales numbers aren’t in yet, but first weekend sales for the iPhone 5 were over 5 million. For iOS developers, it’s safe to say the playing field has changed. Here’s what you need to know about the new iPhones to stay ahead of your competition:

COMPARISON

For starters, the iPhone 6 and iPhone 6 Plus are separated by size and functionality. The iPhone 6 Plus is a phablet, teetering the line between smartphone and tablet with a larger screen (5.5 inch vs. 4.7 inch), more precise display (1920×1080 vs. 1334×750), better battery, and slightly higher price tag ($199 vs. $299) than the standard iPhone 6 counterpart. The iPhone 6 will satisfy the casual consumer, while the iPhone 6 Plus is a must-have for the hardcore techies and upscale buyers who need the latest and greatest.

SCREEN DISPLAY

For developers, among the biggest changes will be the screen size. Android developers have been dealing with device fragmentation for years. Unlike the transition from iPhone 4 to 5, in which the aspect ratio changed from 3:2 to 16:9, the iPhone 6 and 6 Plus increase screen size from iPhone 5 while maintaining a 16:9 aspect ratio. This means there’s no black bars at either end of the screen when viewing content optimized for iPhone 5.

iPhone 6 and 6 Plus screens are not only larger, they are also better. Screens will now boast the notorious HD Retina Display currently available on MacBooks.

Another of the major factors which may cause developers to redesign their apps the latest models is the iPhone 6 Plus’s enhanced ability to display in landscape mode. Previous models didn’t have the screen space to effectively display much in anything other than portrait mode. The 6 Plus allows for the home screen to display in landscape mode in an iPad-like split view. Developers will have to take note of the increased screen real-estate and perhaps redesign their apps to creatively utilize the landscape mode.

TECHNOLOGY SPECS

Both the iPhone 6 and 6 Plus are fully loaded with an A8 chip featuring second-generation 64-bit desktop-class architecture, enhanced by an M8 motion coprocessor designed to efficiently measure user activity using advanced sensors. This allows the user to do more for longer periods of time. The A8 boasts 50x faster CPU performance and 84x GPU performance. The increased battery life on iPhone 6 can browse the web using LTE and 3G networks for 10 hours on standard models and 12 hours on iPhone 6 Plus.

METAL

Here’s the literal game-changer developers: in order to maximize the graphics performance out of the A8 chip and iOS 8, Apple is introducing Metal, a state-of-the-art program allowing CPU and GPU to work together to deliver top-tier graphics and complex visual effects. Metal provides the lowest-overhead access to GPU, features a streamlined API, compiled shaders, and support for efficient multi-threading. We’re excited to get working in the new program.

For more info, check out Apple’s Metal developer guide and this informative article over on GameFromScratch.

CAMERA

On their website, Apple boasts “The camera that changed photos now does the same for video.” It is quite a bold statement. The iPhone 6 iSight cameras now shoot real-time 1080p HD video at 60 frames per second, in addition to slow-motion video at 240 frames per second. The larger screen and HD Retina display certainly makes for a better viewing experience. The iPhone 6 Plus offers optical image stabilization, which stabilizes recorded images by varying the optical path to the sensor, making for smoother motion in video.

The iPhone 6 camera resolution remains at 8MP with the same sensor dimensions, pixel size, and lens specs found on iPhone 5s. The larger screen makes for a more detailed viewing area, but many Android users also enjoy larger screens. Apple has also made a major improvement to the iPhone’s ability to shoot at night with higher aperture and wider focal length, making for more crisper images. Compared side-by-side with the Galaxy S5, iPhone 5s, and Moto X, iPhone 6 takes the cake with most consistent results.

TOUCH ID and APPLE PAY 

Much has been said about Apple’s attempts to utilize fingerprint scanning technology as a security measure. The iPhone 6, in conjunction with iOS 8, puts into effect Touch ID: a fingerprint scanning technology which allows the user’s unique fingerprint to be used as a passcode to enter the iPhone, as well as to approve of purchases when used in conjunction with Apple Pay.

Apple Pay, expected release coming later in October, will scan your credit and debit card information to store it in your phone,  utilize Near Field Communication to make transactions in-stores, and allow users to approve purchases through Touch ID fingerprint scanning. The efficient combination of Apple Pay and Touch ID  may revolutionize check-out lines across the world.

CONCLUDING THOUGHTS

Overall, the iPhone 6 and 6 Plus have improved in every sense over the iPhone 5. The increased screen-size and graphics capabilities provided by Metal have opened the door for developers to create high-tech graphics on a larger canvas. The camera shoots better in low-light and the optical image stabilization makes for smoother video. The slow-motion video capabilities are sure to light up the social media landscape. The combination of Touch ID and Apple Pay make the process of purchasing, both online and off, indelibly easy. Apple has once again changed the playing field for hardware. Now, the question is how iOS app developers and their competition will keep up.

Mystic Media is an app development, marketing, and web design firm providing a host of services to clients, from Android and iOS Development, Strategic Marketing, Search Engine Optimization, and more. Contact us today by clicking here or by phone at 801.994.6815